Hello guys, this time we’d like to share with you some of the backstage development process for our track locations.
In this post we will be talking about a location in the Northern Steel track called The Smeltery.
1. Designing the idea
With the text description in hand, some visual references are put together and our 2D artists begin to draw several variations of this location. At this stage the most important thing is finding the right, eye-catching light composition and mood. After some time we come up with something like this:
2. Rough 3D modeling
Based on the 2D concept art we proceed to the 3D part and begin laying out a rough 3D model. At this stage we focus only on the big shapes and key structural elements.
3. Setting up lighting
At this stage we set up our light sources and try to replicate the light composition and mood from the concept as closely as possible.
This process includes only texture work. At this stage artists try to find the necessary materials and try to replicate the desired surfaces by combining photographic references and hand-drawing techniques.
5. Final in-game setup
Finally all geometry and textures are implemented in the game engine where the final shaders and FX are applied.
Click on the thumbnails to enlarge!