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  3D Engines - Aquatica water rendering engine

Aquatica

 

Licensing benefits

(you get)

-Use in any kind of project (including commercial)

-6 month support

 

 

 

 

 

 

 

 

 

 

 

Description

Aquatica engine can be used to simplify the implementation of water surfaces in application with DirectX9 graphics. Key features of the engine:

- Water surface approximation using heightmaps.

- Heightmaps can be generated in real-time using FFT or Perlin noise.

- Generation of normalmaps

- Generation of geometry: simple grid, geomipmap grid, radial grid

- Water rendering options include: reflections, refractions, CPU/GPU vertex displacement, foam rendering, sunlight reflection rendering, depth effects.

- 4 DirectX9 based rendering engines are available for different types of hardware, starting with DirectX7 and up to Shader Model 3.0

 

Aquatica engine is distributed in C++/HLSL source code format. The C++ source code is divided among 22 classes. Rendering uses DirectX9 libraries. Shaders are written in HLSL.  Aquatica engine is fully object oriented.  

 

The following are the minimum hardware requirements for running the engine:

- 500Mhz CPU

- Video card with support of DirectX7 (will work even on cards  lacking Hardware T&L)

- Windows 2000, XP, DirectX 9.0c

 

       Screenshots

(click on image to open screenshots page)

          

 

    We also provide a free editor which can be used to simplify the design and intergration of water surfaces in your 3D worlds. The editor has a friendly user interface and allows the creation of water worlds in a few clicks. You can download the editor here.

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